Elephant

Huge · Beast · CR 4

Elephant
Type
Beast
Size
Huge
Alignment
unaligned
Armour class
12 (natural armor)
Hit points
76 (8d12 + 24)
Initiative
-1
Speed
40 ft.
Saving throws
Strength +6, Dexterity -1, Constitution +3, Intelligence -4, Wisdom +0, Charisma -2
Senses
passive Perception 10
Challenge
4 (1,100 XP)
Ability scores
STRDEXCONINTWISCHA
22 (+6)9 (-1)17 (+3)3 (-4)11 (+0)6 (-2)

Actions

Gore. Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Multiattack. The elephant makes two Gore attacks.

Bonus actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.