Elephant
Huge · Beast · CR 4

- Type
- Beast
- Size
- Huge
- Alignment
- unaligned
- Armour class
- 12 (natural armor)
- Hit points
- 76 (8d12 + 24)
- Initiative
- -1
- Speed
- 40 ft.
- Saving throws
- Strength +6, Dexterity -1, Constitution +3, Intelligence -4, Wisdom +0, Charisma -2
- Senses
- passive Perception 10
- Challenge
- 4 (1,100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 9 (-1) | 17 (+3) | 3 (-4) | 11 (+0) | 6 (-2) |
Actions
Gore. Melee Attack Roll: +8, reach 5 ft. 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Multiattack. The elephant makes two Gore attacks.
Bonus actions
Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.