Elk
Large · Beast · CR 0.25

- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 10 (natural armor)
- Hit points
- 11 (2d10)
- Initiative
- +0
- Speed
- 50 ft.
- Saving throws
- Strength +3, Dexterity +0, Constitution +0, Intelligence -4, Wisdom +0, Charisma -2
- Skills
- Perception +2
- Senses
- darkvision 60 ft., passive Perception 12
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 6 (-2) |
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the elk moved 20+ feet straight toward it immediately before the hit, the target takes an extra 3 (1d6) Bludgeoning damage and has the Prone condition.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 13 | 11 |
Read the other edition's version · Everything that changed for monsters