Frost Giant
Huge · Giant · CR 8

- Type
- Giant
- Size
- Huge
- Alignment
- neutral evil
- Armour class
- 15 (natural armor)
- Hit points
- 149 (13d12 + 65)
- Initiative
- +2
- Speed
- 40 ft.
- Saving throws
- Strength +6, Dexterity -1, Constitution +8, Intelligence -1, Wisdom +3, Charisma +4
- Skills
- Athletics +9, Perception +3
- Damage immunities
- cold
- Senses
- passive Perception 13
- Languages
- Giant
- Challenge
- 8 (3,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 9 (-1) | 21 (+5) | 9 (-1) | 10 (+0) | 12 (+1) |
Actions
Frost Axe. Melee Attack Roll: +9, reach 10 ft. 19 (2d12 + 6) Slashing damage plus 9 (2d8) Cold damage.
Great Bow. Ranged Attack Roll: +9, range 150/600 ft. 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target's Speed decreases by 10 feet until the end of its next turn.
Multiattack. The giant makes two attacks, using Frost Axe or Great Bow in any combination.
Bonus actions
War Cry. The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant's next turn.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 138 | 149 |
Read the other edition's version · Everything that changed for monsters