Giant Ape
Huge · Beast · CR 7

- Type
- Beast
- Size
- Huge
- Alignment
- unaligned
- Armour class
- 12 (natural armor)
- Hit points
- 168 (16d12 + 64)
- Initiative
- +5
- Speed
- 40 ft., climb 40 ft.
- Saving throws
- Strength +6, Dexterity +2, Constitution +4, Intelligence -3, Wisdom +1, Charisma -2
- Skills
- Athletics +9, Perception +4, Survival +4
- Senses
- passive Perception 14
- Challenge
- 7 (2,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 14 (+2) | 18 (+4) | 5 (-3) | 12 (+1) | 7 (-2) |
Actions
Boulder Toss. The ape hurls a boulder at a point it can see within 90 feet. Dexterity Saving Throw: DC 17, each creature in a 5-foot-radius Sphere centered on that point. Failure: 24 (7d6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition. Success: Half damage only.
Fist. Melee Attack Roll: +9, reach 10 ft. 22 (3d10 + 6) Bludgeoning damage.
Multiattack. The ape makes two Fist attacks.
Bonus actions
Leap. The ape jumps up to 30 feet by spending 10 feet of movement.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 157 | 168 |
Read the other edition's version · Everything that changed for monsters