Ghoul

Medium · Undead · CR 1

Ghoul
Type
Undead
Size
Medium
Alignment
chaotic evil
Armour class
12 (natural armor)
Hit points
22 (5d8)
Initiative
+2
Speed
30 ft.
Saving throws
Strength +1, Dexterity +2, Constitution +0, Intelligence -2, Wisdom +0, Charisma -2
Damage immunities
poison
Condition immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
Common
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
13 (+1)15 (+2)10 (+0)7 (-2)10 (+0)6 (-2)

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.

Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.

Multiattack. The ghoul makes two Bite attacks.