Ghoul
Medium · Undead · CR 1

- Type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
- Armour class
- 12 (natural armor)
- Hit points
- 22 (5d8)
- Initiative
- +2
- Speed
- 30 ft.
- Saving throws
- Strength +1, Dexterity +2, Constitution +0, Intelligence -2, Wisdom +0, Charisma -2
- Damage immunities
- poison
- Condition immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
Actions
Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
Multiattack. The ghoul makes two Bite attacks.