Giant Crab
Medium · Beast · CR 0.125
- Type
- Beast
- Size
- Medium
- Alignment
- unaligned
- Armour class
- 15 (natural armor)
- Hit points
- 13 (3d8)
- Initiative
- +1
- Speed
- 30 ft., swim 30 ft.
- Saving throws
- Strength +1, Dexterity +1, Constitution +0, Intelligence -5, Wisdom -1, Charisma -4
- Skills
- Stealth +3
- Senses
- blindsight 30 ft., passive Perception 9
- Challenge
- 1/8 (25 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 1 (-5) | 9 (-1) | 3 (-4) |
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.