Giant Goat
Large · Beast · CR 0.5
- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 11 (natural armor)
- Hit points
- 19 (3d10 + 3)
- Initiative
- +1
- Speed
- 40 ft., climb 30 ft.
- Saving throws
- Strength +5, Dexterity +1, Constitution +1, Intelligence -4, Wisdom +1, Charisma -2
- Skills
- Perception +3
- Senses
- darkvision 60 ft., passive Perception 13
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 12 (+1) | 3 (-4) | 12 (+1) | 6 (-2) |
Actions
Ram. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage. If the target is a Large or smaller creature and the goat moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.