Giant Seahorse
Large · Beast · CR 0.5
- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 14 (natural armor)
- Hit points
- 16 (3d10)
- Initiative
- +1
- Speed
- 5 ft., swim 40 ft.
- Saving throws
- Strength +2, Dexterity +1, Constitution +0, Intelligence -4, Wisdom +1, Charisma -3
- Senses
- passive Perception 11
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.