Giant Seahorse

Large · Beast · CR 0.5

Type
Beast
Size
Large
Alignment
unaligned
Armour class
14 (natural armor)
Hit points
16 (3d10)
Initiative
+1
Speed
5 ft., swim 40 ft.
Saving throws
Strength +2, Dexterity +1, Constitution +0, Intelligence -4, Wisdom +1, Charisma -3
Senses
passive Perception 11
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)12 (+1)11 (+0)2 (-4)12 (+1)5 (-3)

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.

Bonus actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters