Gladiator
Small · Humanoid · CR 5
- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 16 (natural armor)
- Hit points
- 112 (15d8 + 45)
- Initiative
- +5
- Speed
- 30 ft.
- Saving throws
- Strength +7, Dexterity +5, Constitution +6, Intelligence +0, Wisdom +4, Charisma +2
- Skills
- Athletics +10, Performance +5
- Senses
- passive Perception 11
- Languages
- Common
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Actions
Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.
Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Reactions
Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters