Gladiator

Small · Humanoid · CR 5

Type
Humanoid
Size
Small
Alignment
neutral
Armour class
16 (natural armor)
Hit points
112 (15d8 + 45)
Initiative
+5
Speed
30 ft.
Saving throws
Strength +7, Dexterity +5, Constitution +6, Intelligence +0, Wisdom +4, Charisma +2
Skills
Athletics +10, Performance +5
Senses
passive Perception 11
Languages
Common
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)12 (+1)15 (+2)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.

This monster is different in the other edition

What20142024
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters