Gnoll Warrior
Medium · Fiend · CR 0.5

- Type
- Fiend
- Size
- Medium
- Alignment
- chaotic evil
- Armour class
- 15 (natural armor)
- Hit points
- 27 (6d8)
- Initiative
- +1
- Speed
- 30 ft.
- Saving throws
- Strength +2, Dexterity +1, Constitution +0, Intelligence -2, Wisdom +0, Charisma -2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
Actions
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. 6 (1d10 + 1) Piercing damage.
Rend. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Piercing damage.
Bonus actions
Rampage. Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.