Goblin Boss

Small · Fey · CR 1

Goblin Boss
Type
Fey
Size
Small
Alignment
chaotic neutral
Armour class
17 (natural armor)
Hit points
21 (6d6)
Initiative
+2
Speed
30 ft.
Saving throws
Strength +0, Dexterity +2, Constitution +0, Intelligence +0, Wisdom -1, Charisma +0
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)15 (+2)10 (+0)10 (+0)8 (-1)10 (+0)

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters