Goblin Minion

Small · Fey · CR 0.125

Goblin Minion
Type
Fey
Size
Small
Alignment
chaotic neutral
Armour class
12 (natural armor)
Hit points
7 (2d6)
Initiative
+2
Speed
30 ft.
Saving throws
Strength -1, Dexterity +2, Constitution +0, Intelligence +0, Wisdom -1, Charisma -1
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Challenge
1/8 (25 XP)
Ability scores
STRDEXCONINTWISCHA
8 (-1)15 (+2)10 (+0)10 (+0)8 (-1)8 (-1)

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. 4 (1d4 + 2) Piercing damage.

Bonus actions

Nimble Escape. The goblin takes the Disengage or Hide action.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters