Hill Giant

Huge · Giant · CR 5

Hill Giant
Type
Giant
Size
Huge
Alignment
chaotic evil
Armour class
13 (natural armor)
Hit points
105 (10d12 + 40)
Initiative
+2
Speed
40 ft.
Saving throws
Strength +5, Dexterity -1, Constitution +4, Intelligence -3, Wisdom -1, Charisma -2
Skills
Perception +2
Senses
passive Perception 12
Languages
Giant
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
21 (+5)8 (-1)19 (+4)5 (-3)9 (-1)6 (-2)

Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Tree Club. Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.