Hill Giant
Huge · Giant · CR 5

- Type
- Giant
- Size
- Huge
- Alignment
- chaotic evil
- Armour class
- 13 (natural armor)
- Hit points
- 105 (10d12 + 40)
- Initiative
- +2
- Speed
- 40 ft.
- Saving throws
- Strength +5, Dexterity -1, Constitution +4, Intelligence -3, Wisdom -1, Charisma -2
- Skills
- Perception +2
- Senses
- passive Perception 12
- Languages
- Giant
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 8 (-1) | 19 (+4) | 5 (-3) | 9 (-1) | 6 (-2) |
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.
Tree Club. Melee Attack Roll: +8, reach 10 ft. 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.