Hippopotamus
Large · Beast · CR 4
- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 14 (natural armor)
- Hit points
- 82 (11d10 + 22)
- Initiative
- -2
- Speed
- 30 ft., swim 30 ft.
- Saving throws
- Strength +7, Dexterity -2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -3
- Skills
- Perception +3
- Senses
- passive Perception 13
- Challenge
- 4 (1,100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 7 (-2) | 15 (+2) | 2 (-4) | 12 (+1) | 4 (-3) |
Traits
Hold Breath. The hippopotamus can hold its breath for 10 minutes.
Actions
Bite. Melee Attack Roll: +7, reach 5 ft. 16 (2d10 + 5) Piercing damage.
Multiattack. The hippopotamus makes two Bite attacks.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.