Hobgoblin Captain
Medium · Fey · CR 3

- Type
- Fey
- Size
- Medium
- Alignment
- lawful evil
- Armour class
- 17 (natural armor)
- Hit points
- 58 (9d8 + 18)
- Initiative
- +4
- Speed
- 30 ft.
- Saving throws
- Strength +2, Dexterity +2, Constitution +2, Intelligence +1, Wisdom +0, Charisma +1
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Goblin
- Challenge
- 3 (700 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Traits
Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.
Actions
Greatsword. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.
Longbow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.
Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.