Hobgoblin Captain

Medium · Fey · CR 3

Hobgoblin Captain
Type
Fey
Size
Medium
Alignment
lawful evil
Armour class
17 (natural armor)
Hit points
58 (9d8 + 18)
Initiative
+4
Speed
30 ft.
Saving throws
Strength +2, Dexterity +2, Constitution +2, Intelligence +1, Wisdom +0, Charisma +1
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)14 (+2)14 (+2)12 (+1)10 (+0)13 (+1)

Traits

Aura of Authority. While in a 10-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.

Actions

Greatsword. Melee Attack Roll: +4, reach 5 ft. 9 (2d6 + 2) Slashing damage plus 3 (1d6) Poison damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 5 (2d4) Poison damage.

Multiattack. The hobgoblin makes two attacks, using Greatsword or Longbow in any combination.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters