Imp

Small · Fiend · CR 1

Imp
Type
Fiend
Size
Small
Alignment
lawful evil
Armour class
13 (natural armor)
Hit points
21 (6d4 + 6)
Initiative
+3
Speed
20 ft., fly 40 ft.
Saving throws
Strength -2, Dexterity +3, Constitution +1, Intelligence +0, Wisdom +1, Charisma +2
Skills
Deception +4, Insight +3, Stealth +5
Damage resistances
cold
Damage immunities
fire, poison
Condition immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Common, Infernal
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
6 (-2)17 (+3)13 (+1)11 (+0)12 (+1)14 (+2)

Traits

Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.

Actions

Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.

Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Sting. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

This monster is different in the other edition

What20142024
Hit points1021
SizeTinySmall

Read the other edition's version · Everything that changed for monsters