Imp
Small · Fiend · CR 1

- Type
- Fiend
- Size
- Small
- Alignment
- lawful evil
- Armour class
- 13 (natural armor)
- Hit points
- 21 (6d4 + 6)
- Initiative
- +3
- Speed
- 20 ft., fly 40 ft.
- Saving throws
- Strength -2, Dexterity +3, Constitution +1, Intelligence +0, Wisdom +1, Charisma +2
- Skills
- Deception +4, Insight +3, Stealth +5
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Common, Infernal
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Traits
Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects.
Actions
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
- At Will: Invisibility
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 10 | 21 |
| Size | Tiny | Small |
Read the other edition's version · Everything that changed for monsters