Ice Mephit
Small · Elemental · CR 0.5
- Type
- Elemental
- Size
- Small
- Alignment
- neutral evil
- Armour class
- 11 (natural armor)
- Hit points
- 21 (6d6)
- Initiative
- +1
- Speed
- 30 ft., fly 30 ft.
- Saving throws
- Strength -2, Dexterity +1, Constitution +0, Intelligence -1, Wisdom +0, Charisma +1
- Skills
- Perception +2, Stealth +3
- Damage immunities
- cold, poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Primordial (Aquan, Auran)
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) |
Traits
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.