Ice Mephit

Small · Elemental · CR 0.5

Type
Elemental
Size
Small
Alignment
neutral evil
Armour class
11 (natural armor)
Hit points
21 (6d6)
Initiative
+1
Speed
30 ft., fly 30 ft.
Saving throws
Strength -2, Dexterity +1, Constitution +0, Intelligence -1, Wisdom +0, Charisma +1
Skills
Perception +2, Stealth +3
Damage immunities
cold, poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Primordial (Aquan, Auran)
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
7 (-2)13 (+1)10 (+0)9 (-1)11 (+0)12 (+1)

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud. The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath. Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.