Knight

Small · Humanoid · CR 3

Knight
Type
Humanoid
Size
Small
Alignment
neutral
Armour class
18 (natural armor)
Hit points
52 (8d8 + 16)
Initiative
+0
Speed
30 ft.
Saving throws
Strength +3, Dexterity +0, Constitution +4, Intelligence +0, Wisdom +2, Charisma +2
Senses
passive Perception 10
Languages
Common plus one other language
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
16 (+3)11 (+0)14 (+2)11 (+0)11 (+0)15 (+2)

Actions

Greatsword. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

This monster is different in the other edition

What20142024
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters