Knight
Small · Humanoid · CR 3

- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 18 (natural armor)
- Hit points
- 52 (8d8 + 16)
- Initiative
- +0
- Speed
- 30 ft.
- Saving throws
- Strength +3, Dexterity +0, Constitution +4, Intelligence +0, Wisdom +2, Charisma +2
- Senses
- passive Perception 10
- Languages
- Common plus one other language
- Challenge
- 3 (700 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Actions
Greatsword. Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters