Knight

Medium · Humanoid · CR 3

Knight
Type
Humanoid
Size
Medium
Alignment
any alignment
Armour class
18 (plate)
Hit points
52 (8d8+16)
Initiative
+0
Speed
30 ft.
Saving throws
Constitution +4, Wisdom +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
16 (+3)11 (+0)14 (+2)11 (+0)11 (+0)15 (+2)

Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Multiattack. The knight makes two melee attacks.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

This monster is different in the other edition

What20142024
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters