Merfolk Skirmisher

Medium · Elemental · CR 0.125

Type
Elemental
Size
Medium
Alignment
neutral
Armour class
11 (natural armor)
Hit points
11 (2d8 + 2)
Initiative
+1
Speed
10 ft., swim 40 ft.
Saving throws
Strength +0, Dexterity +1, Constitution +1, Intelligence +0, Wisdom +2, Charisma +1
Senses
passive Perception 12
Languages
Common, Primordial (Aquan)
Challenge
1/8 (25 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)13 (+1)12 (+1)11 (+0)14 (+2)12 (+1)

Traits

Amphibious. The merfolk can breathe air and water.

Actions

Ocean Spear. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. HitomThe spear magically returns to the merfolk's hand immediately after a ranged attack.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters