Medusa

Medium · Monstrosity · CR 6

Medusa
Type
Monstrosity
Size
Medium
Alignment
lawful evil
Armour class
15 (natural armor)
Hit points
127 (17d8 + 51)
Initiative
+6
Speed
30 ft.
Saving throws
Strength +0, Dexterity +3, Constitution +3, Intelligence +1, Wisdom +4, Charisma +2
Skills
Deception +5, Perception +4, Stealth +6
Senses
darkvision 150 ft., passive Perception 14
Languages
Common plus one other language
Challenge
6 (2,300 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)17 (+3)16 (+3)12 (+1)13 (+1)15 (+2)

Actions

Claw. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. 11 (2d8 + 2) Poison damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Bonus actions

Petrifying Gaze. Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure The target has the Petrified condition instead of the Restrained condition.