Mummy
Small · Undead · CR 3

- Type
- Undead
- Size
- Small
- Alignment
- lawful evil
- Armour class
- 11 (natural armor)
- Hit points
- 58 (9d8 + 18)
- Initiative
- -1
- Speed
- 20 ft.
- Saving throws
- Strength +3, Dexterity -1, Constitution +2, Intelligence -2, Wisdom +3, Charisma +1
- Damage immunities
- necrotic, poison
- Condition immunities
- charmed, exhaustion, frightened, paralyzed, poisoned
- Senses
- darkvision 60 ft., passive Perception 11
- Languages
- Common plus two other languages
- Challenge
- 3 (700 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 15 (+2) | 6 (-2) | 12 (+1) | 12 (+1) |
Actions
Dreadful Glare. Wisdom Saving Throw: DC 11, one creature the mummy can see within 60 feet. Failure: The target has the Frightened condition until the end of the mummy's next turn. Success: The target is immune to this mummy's Dreadful Glare for 24 hours.
Multiattack. The mummy makes two Rotting Fist attacks and uses Dreadful Glare.
Rotting Fist. Melee Attack Roll: +5, reach 5 ft. 8 (1d10 + 3) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, its Hit Point maximum doesn't return to normal when finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters