Octopus
Small · Beast · CR 0
- Type
- Beast
- Size
- Small
- Alignment
- unaligned
- Armour class
- 12
- Hit points
- 3 (1d6)
- Initiative
- +2
- Speed
- 5 ft., swim 30 ft.
- Saving throws
- Strength -3, Dexterity +2, Constitution +30, Intelligence -4, Wisdom +0, Charisma -3
- Skills
- Perception +2, Stealth +6
- Senses
- darkvision 30 ft., passive Perception 12
- Challenge
- 0 (10 XP), proficiency bonus +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 15 (+2) | 0 (-5) | 3 (-4) | 10 (+0) | -3 (-7) |
Traits
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud. Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.