Octopus

Small · Beast · CR 0

Type
Beast
Size
Small
Alignment
unaligned
Armour class
12
Hit points
3 (1d6)
Initiative
+2
Speed
5 ft., swim 30 ft.
Saving throws
Strength -3, Dexterity +2, Constitution +30, Intelligence -4, Wisdom +0, Charisma -3
Skills
Perception +2, Stealth +6
Senses
darkvision 30 ft., passive Perception 12
Challenge
0 (10 XP), proficiency bonus +2
Ability scores
STRDEXCONINTWISCHA
4 (-3)15 (+2)0 (-5)3 (-4)10 (+0)-3 (-7)

Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud. Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.