Octopus

Small · Beast · CR 0

Type
Beast
Size
Small
Alignment
unaligned
Armour class
12
Hit points
3 (1d6)
Initiative
+2
Speed
5 ft., swim 30 ft.
Skills
Perception +2, Stealth +4
Senses
darkvision 30 ft., passive Perception 12
Challenge
0 (0 XP)
Ability scores
STRDEXCONINTWISCHA
4 (-3)15 (+2)11 (+0)3 (-4)10 (+0)4 (-3)

Traits

Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing. The octopus can breathe only underwater.

Actions

Ink Cloud. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.