Ochre Jelly
Large · Ooze · CR 2

- Type
- Ooze
- Size
- Large
- Alignment
- unaligned
- Armour class
- 8 (natural armor)
- Hit points
- 52 (7d10 + 14)
- Initiative
- -2
- Speed
- 20 ft., climb 20 ft.
- Saving throws
- Strength +2, Dexterity -2, Constitution +2, Intelligence -4, Wisdom -2, Charisma -5
- Damage resistances
- acid
- Damage immunities
- lightning
- Condition immunities
- charmed, deafened, exhaustion, frightened, grappled, prone, restrained
- Senses
- blindsight 60 ft., passive Perception 8
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 14 (+2) | 2 (-4) | 6 (-2) | 1 (-5) |
Traits
Amorphous. The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.
Spider Climb. The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Pseudopod. Melee Attack Roll: +4, reach 5 ft. 12 (3d6 + 2) Acid damage.
Reactions
Split. Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 45 | 52 |
Read the other edition's version · Everything that changed for monsters