Mimic
Medium · Monstrosity · CR 2
- Type
- Monstrosity
- Size
- Medium
- Alignment
- neutral
- Armour class
- 12 (natural armor)
- Hit points
- 58 (9d8 + 18)
- Initiative
- +3
- Speed
- 20 ft.
- Saving throws
- Strength +3, Dexterity +1, Constitution +2, Intelligence -3, Wisdom +1, Charisma -1
- Skills
- Stealth +5
- Damage immunities
- acid
- Condition immunities
- prone
- Senses
- darkvision 60 ft., passive Perception 11
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 15 (+2) | 5 (-3) | 13 (+1) | 8 (-1) |
Traits
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Actions
Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.
Pseudopod. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.
Bonus actions
Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn't transformed.