Minotaur of Baphomet

Large · Monstrosity · CR 3

Minotaur of Baphomet
Type
Monstrosity
Size
Large
Alignment
chaotic evil
Armour class
14 (natural armor)
Hit points
85 (10d10 + 30)
Initiative
+0
Speed
40 ft.
Saving throws
Strength +4, Dexterity +0, Constitution +3, Intelligence -2, Wisdom +3, Charisma -1
Skills
Perception +7, Survival +7
Senses
darkvision 60 ft., passive Perception 17
Languages
Abyssal
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)11 (+0)16 (+3)6 (-2)16 (+3)9 (-1)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore. Melee Attack Roll: +6, reach 5 ft. 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters