Nightmare

Large · Fiend · CR 3

Type
Fiend
Size
Large
Alignment
neutral evil
Armour class
13 (natural armor)
Hit points
68 (8d10 + 24)
Initiative
+2
Speed
60 ft., fly 90 ft.
Saving throws
Strength +4, Dexterity +2, Constitution +3, Intelligence +0, Wisdom +1, Charisma +2
Damage immunities
fire
Senses
passive Perception 11
Languages
Understands Abyssal, Common, And Infernal but can't speak
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)15 (+2)16 (+3)10 (+0)13 (+1)15 (+2)

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Hooves. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.