Nightmare
Large · Fiend · CR 3
- Type
- Fiend
- Size
- Large
- Alignment
- neutral evil
- Armour class
- 13 (natural armor)
- Hit points
- 68 (8d10 + 24)
- Initiative
- +2
- Speed
- 60 ft., fly 90 ft.
- Saving throws
- Strength +4, Dexterity +2, Constitution +3, Intelligence +0, Wisdom +1, Charisma +2
- Damage immunities
- fire
- Senses
- passive Perception 11
- Languages
- Understands Abyssal, Common, And Infernal but can't speak
- Challenge
- 3 (700 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Actions
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Hooves. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.