Otyugh
Large · Aberration · CR 5

- Type
- Aberration
- Size
- Large
- Alignment
- neutral
- Armour class
- 14 (natural armor)
- Hit points
- 104 (11d10 + 44)
- Initiative
- +0
- Speed
- 30 ft.
- Saving throws
- Strength +3, Dexterity +0, Constitution +7, Intelligence -2, Wisdom +1, Charisma -2
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 19 (+4) | 6 (-2) | 13 (+1) | 6 (-2) |
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.
Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.
Tentacle. Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.
Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 114 | 104 |
Read the other edition's version · Everything that changed for monsters