Otyugh

Large · Aberration · CR 5

Otyugh
Type
Aberration
Size
Large
Alignment
neutral
Armour class
14 (natural armor)
Hit points
104 (11d10 + 44)
Initiative
+0
Speed
30 ft.
Saving throws
Strength +3, Dexterity +0, Constitution +7, Intelligence -2, Wisdom +1, Charisma -2
Senses
darkvision 120 ft., passive Perception 11
Languages
Otyugh; telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
16 (+3)11 (+0)19 (+4)6 (-2)13 (+1)6 (-2)

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Tentacle. Melee Attack Roll: +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh's next turn. Success: Half damage only.

This monster is different in the other edition

What20142024
Hit points114104

Read the other edition's version · Everything that changed for monsters