Oni

Large · Fiend · CR 7

Oni
Type
Fiend
Size
Large
Alignment
lawful evil
Armour class
17 (natural armor)
Hit points
119 (14d10 + 42)
Initiative
+0
Speed
30 ft., fly 30 ft.
Saving throws
Strength +4, Dexterity +3, Constitution +6, Intelligence +2, Wisdom +4, Charisma +5
Skills
Arcana +5, Deception +8, Perception +4
Damage resistances
cold
Senses
darkvision 60 ft., passive Perception 14
Languages
Common, Giant
Challenge
7 (2,900 XP)
Ability scores
STRDEXCONINTWISCHA
19 (+4)11 (+0)16 (+3)14 (+2)12 (+1)15 (+2)

Traits

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Claw. Melee Attack Roll: +7, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni's next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

Bonus actions

Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

This monster is different in the other edition

What20142024
Armour class1617
Hit points110119
TypeGiantFiend

Read the other edition's version · Everything that changed for monsters