Ogre Zombie
Large · Undead · CR 2
- Type
- Undead
- Size
- Large
- Alignment
- neutral evil
- Armour class
- 8 (natural armor)
- Hit points
- 85 (9d10 + 36)
- Initiative
- -2
- Speed
- 30 ft.
- Saving throws
- Strength +4, Dexterity -2, Constitution +4, Intelligence -4, Wisdom +0, Charisma -3
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Understands Common and Giant but can't speak
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 6 (-2) | 18 (+4) | 3 (-4) | 6 (-2) | 5 (-3) |
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage.