Ogre Zombie
Large · Undead · CR 2
- Type
- Undead
- Size
- Large
- Alignment
- neutral evil
- Armour class
- 8
- Hit points
- 85 (9d10+36)
- Initiative
- -2
- Speed
- 30 ft.
- Saving throws
- Wisdom +0
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- understands Common and Giant but can't speak
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 6 (-2) | 18 (+4) | 3 (-4) | 6 (-2) | 5 (-3) |
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.