Pirate

Small · Humanoid · CR 1

Type
Humanoid
Size
Small
Alignment
neutral
Armour class
14 (natural armor)
Hit points
33 (6d8 + 6)
Initiative
+5
Speed
30 ft.
Saving throws
Strength +0, Dexterity +5, Constitution +1, Intelligence -1, Wisdom +1, Charisma +4
Senses
passive Perception 11
Languages
Common plus one other language
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)16 (+3)12 (+1)8 (-1)12 (+1)14 (+2)

Actions

Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.

Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.

Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters