Pirate
Small · Humanoid · CR 1
- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 14 (natural armor)
- Hit points
- 33 (6d8 + 6)
- Initiative
- +5
- Speed
- 30 ft.
- Saving throws
- Strength +0, Dexterity +5, Constitution +1, Intelligence -1, Wisdom +1, Charisma +4
- Senses
- passive Perception 11
- Languages
- Common plus one other language
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Actions
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.