Pirate Captain
Small · Humanoid · CR 6
- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 17 (natural armor)
- Hit points
- 84 (13d8 + 26)
- Initiative
- +7
- Speed
- 30 ft.
- Saving throws
- Strength +3, Dexterity +7, Constitution +2, Intelligence +0, Wisdom +5, Charisma +6
- Skills
- Acrobatics +7, Perception +5
- Senses
- passive Perception 15
- Languages
- Common plus one other language
- Challenge
- 6 (2,300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Actions
Multiattack. The pirate makes three attacks, using Rapier or Pistol in any combination.
Bonus actions
Captain's Charm. Wisdom Saving Throw: DC 14, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Reactions
Riposte. Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.