Priest Acolyte
Small · Humanoid · CR 0.25
- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 13 (natural armor)
- Hit points
- 11 (2d8 + 2)
- Initiative
- +0
- Speed
- 30 ft.
- Saving throws
- Strength +2, Dexterity +0, Constitution +1, Intelligence +0, Wisdom +2, Charisma +0
- Skills
- Medicine +4, Religion +2
- Senses
- passive Perception 12
- Languages
- Common
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
- At Will: Light, Thaumaturgy
Bonus actions
Divine Aid. The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.