Priest
Small · Humanoid · CR 2
- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 13 (natural armor)
- Hit points
- 38 (7d8 + 7)
- Initiative
- +0
- Speed
- 30 ft.
- Saving throws
- Strength +3, Dexterity +0, Constitution +1, Intelligence +1, Wisdom +3, Charisma +1
- Skills
- Medicine +7, Perception +5, Religion +5
- Senses
- passive Perception 15
- Languages
- Common plus one other language
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Actions
Mace. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Bludgeoning damage plus 5 (2d4) Radiant damage.
Multiattack. The priest makes two attacks, using Mace or Radiant Flame in any combination.
Radiant Flame. Ranged Attack Roll: +5, range 60 ft. 11 (2d10) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
- At Will: Light, Thaumaturgy
- 1/Day Each: Spirit Guardians
Bonus actions
Divine Aid. The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 27 | 38 |
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters