Priest

Medium · Humanoid · CR 2

Type
Humanoid
Size
Medium
Alignment
any alignment
Armour class
13 (chain shirt)
Hit points
27 (5d8+5)
Initiative
+0
Speed
25 ft.
Skills
Medicine +7, Persuasion +3, Religion +5
Senses
passive Perception 13
Languages
any two languages
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)10 (+0)12 (+1)13 (+1)16 (+3)13 (+1)

Traits

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

This monster is different in the other edition

What20142024
Hit points2738
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters