Pseudodragon

Tiny · Dragon · CR 0.25

Type
Dragon
Size
Tiny
Alignment
neutral good
Armour class
13 (natural armor)
Hit points
7 (2d4+2)
Initiative
+2
Speed
15 ft., fly 60 ft.
Skills
Perception +3, Stealth +4
Senses
darkvision 60 ft., blindsight 10 ft., passive Perception 13
Languages
understands Common and Draconic but can't speak
Challenge
1/4 (50 XP)
Ability scores
STRDEXCONINTWISCHA
6 (-2)15 (+2)13 (+1)10 (+0)12 (+1)10 (+0)

Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Variant: Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

This monster is different in the other edition

What20142024
Armour class1314
Hit points710
SizeTinySmall

Read the other edition's version · Everything that changed for monsters