Minotaur Skeleton
Large · Undead · CR 2
- Type
- Undead
- Size
- Large
- Alignment
- lawful evil
- Armour class
- 12 (natural armor)
- Hit points
- 45 (6d10 + 12)
- Initiative
- +0
- Speed
- 40 ft.
- Saving throws
- Strength +4, Dexterity +0, Constitution +2, Intelligence -2, Wisdom -1, Charisma -3
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Understands Abyssal but can't speak
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 67 | 45 |
Read the other edition's version · Everything that changed for monsters