Minotaur Skeleton
Large · Undead · CR 2
- Type
- Undead
- Size
- Large
- Alignment
- lawful evil
- Armour class
- 12 (natural armor)
- Hit points
- 67 (9d10+18)
- Initiative
- +0
- Speed
- 40 ft.
- Damage vulnerabilities
- bludgeoning
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- understands Abyssal but can't speak
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
Traits
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 67 | 45 |
Read the other edition's version · Everything that changed for monsters