Minotaur Skeleton

Large · Undead · CR 2

Type
Undead
Size
Large
Alignment
lawful evil
Armour class
12 (natural armor)
Hit points
67 (9d10+18)
Initiative
+0
Speed
40 ft.
Damage vulnerabilities
bludgeoning
Damage immunities
poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands Abyssal but can't speak
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)11 (+0)15 (+2)6 (-2)8 (-1)5 (-3)

Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

This monster is different in the other edition

What20142024
Hit points6745

Read the other edition's version · Everything that changed for monsters