Rust Monster
Medium · Monstrosity · CR 0.5

- Type
- Monstrosity
- Size
- Medium
- Alignment
- unaligned
- Armour class
- 14 (natural armor)
- Hit points
- 33 (6d8 + 6)
- Initiative
- +1
- Speed
- 40 ft.
- Saving throws
- Strength +1, Dexterity +1, Constitution +1, Intelligence -4, Wisdom +1, Charisma -2
- Senses
- darkvision 60 ft., passive Perception 11
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 2 (-4) | 13 (+1) | 6 (-2) |
Traits
Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.
Actions
Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the Mending spell on the armor or weapon.
Bite. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Piercing damage.
Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.
Multiattack. The rust monster makes one Bite attack and uses Antennae twice.
Reactions
Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 27 | 33 |
Read the other edition's version · Everything that changed for monsters