Rust Monster

Medium · Monstrosity · CR 0.5

Rust Monster
Type
Monstrosity
Size
Medium
Alignment
unaligned
Armour class
14 (natural armor)
Hit points
33 (6d8 + 6)
Initiative
+1
Speed
40 ft.
Saving throws
Strength +1, Dexterity +1, Constitution +1, Intelligence -4, Wisdom +1, Charisma -2
Senses
darkvision 60 ft., passive Perception 11
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
13 (+1)12 (+1)13 (+1)2 (-4)13 (+1)6 (-2)

Traits

Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions

Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a -1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches -5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Bite. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Piercing damage.

Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn't being worn or carried. The touch destroys a 1-foot Cube of the object.

Multiattack. The rust monster makes one Bite attack and uses Antennae twice.

Reactions

Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.

This monster is different in the other edition

What20142024
Hit points2733

Read the other edition's version · Everything that changed for monsters