Troll Limb

Small · Giant · CR 0.5

Type
Giant
Size
Small
Alignment
chaotic evil
Armour class
13 (natural armor)
Hit points
14 (4d6)
Initiative
+1
Speed
20 ft.
Saving throws
Strength +4, Dexterity +1, Constitution +0, Intelligence -5, Wisdom -1, Charisma -5
Senses
darkvision 60 ft., passive Perception 9
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)12 (+1)10 (+0)1 (-5)9 (-1)1 (-5)

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters