Troll
Large · Giant · CR 5

- Type
- Giant
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 15 (natural armor)
- Hit points
- 94 (9d10 + 45)
- Initiative
- +1
- Speed
- 30 ft.
- Saving throws
- Strength +4, Dexterity +1, Constitution +5, Intelligence -2, Wisdom -1, Charisma -2
- Skills
- Perception +5
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- Giant
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 20 (+5) | 7 (-2) | 9 (-1) | 7 (-2) |
Traits
Loathsome Limbs (4/Day). If the troll ends any turn Bloodied and took 15+ Slashing damage during that turn, one of the troll's limbs is severed, falls into the troll's space, and becomes a Troll Limb. The limb acts immediately after the troll's turn. The troll has 1 Exhaustion level for each missing limb, and it grows replacement limbs the next time it regains Hit Points.
Regeneration. The troll regains 15 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn't function on the troll's next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
Actions
Multiattack. The troll makes three Rend attacks.
Rend. Melee Attack Roll: +7, reach 10 ft. 11 (2d6 + 4) Slashing damage.
Bonus actions
Charge. The troll moves up to half its Speed straight toward an enemy it can see.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 84 | 94 |
Read the other edition's version · Everything that changed for monsters