Warhorse Skeleton
Large · Undead · CR 0.5
- Type
- Undead
- Size
- Large
- Alignment
- lawful evil
- Armour class
- 13 (natural armor)
- Hit points
- 22 (3d10 + 6)
- Initiative
- +1
- Speed
- 60 ft.
- Saving throws
- Strength +4, Dexterity +1, Constitution +2, Intelligence -4, Wisdom -1, Charisma -3
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 15 (+2) | 2 (-4) | 8 (-1) | 5 (-3) |
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.