Wererat

Small · Monstrosity · CR 2

Wererat
Type
Monstrosity
Size
Small
Alignment
lawful evil
Armour class
13 (natural armor)
Hit points
60 (11d8 + 11)
Initiative
+3
Speed
30 ft., climb 30 ft.
Saving throws
Strength +0, Dexterity +3, Constitution +1, Intelligence +0, Wisdom +0, Charisma -1
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14
Languages
Common (can't speak in rat form)
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)16 (+3)12 (+1)11 (+0)10 (+0)8 (-1)

Actions

Bite . Melee Attack Roll: +5, reach 5 ft. 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM's control and has 10 Hit Points. Success: The target is immune to this wererat's curse for 24 hours.

Hand Crossbow. Ranged Attack Roll: +5, range 30/120 ft. 6 (1d6 + 3) Piercing damage.

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Scratch. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Bonus actions

Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

This monster is different in the other edition

What20142024
Armour class1213
Hit points3360
SizeMediumSmall
TypeHumanoidMonstrosity

Read the other edition's version · Everything that changed for monsters