Wererat

Medium · Humanoid · CR 2

Wererat
Type
Humanoid
Size
Medium
Alignment
lawful evil
Armour class
12
Hit points
33 (6d8+6)
Initiative
+2
Speed
30 ft.
Skills
Perception +2, Stealth +4
Damage immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
darkvision 60 ft., passive Perception 12
Languages
Common (can't speak in rat form)
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)15 (+2)12 (+1)11 (+0)10 (+0)8 (-1)

Traits

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Multiattack. The wererat makes two attacks, only one of which can be a bite.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This monster is different in the other edition

What20142024
Armour class1213
Hit points3360
SizeMediumSmall
TypeHumanoidMonstrosity

Read the other edition's version · Everything that changed for monsters