Wight

Medium · Undead · CR 3

Wight
Type
Undead
Size
Medium
Alignment
neutral evil
Armour class
14 (natural armor)
Hit points
82 (11d8 + 33)
Initiative
+4
Speed
30 ft.
Saving throws
Strength +2, Dexterity +2, Constitution +3, Intelligence +0, Wisdom +1, Charisma +2
Skills
Perception +3, Stealth +4
Damage resistances
necrotic
Damage immunities
poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
Common plus one other language
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)14 (+2)16 (+3)10 (+0)13 (+1)15 (+2)

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

This monster is different in the other edition

What20142024
Hit points4582

Read the other edition's version · Everything that changed for monsters