Wight
Medium · Undead · CR 3

- Type
- Undead
- Size
- Medium
- Alignment
- neutral evil
- Armour class
- 14 (natural armor)
- Hit points
- 82 (11d8 + 33)
- Initiative
- +4
- Speed
- 30 ft.
- Saving throws
- Strength +2, Dexterity +2, Constitution +3, Intelligence +0, Wisdom +1, Charisma +2
- Skills
- Perception +3, Stealth +4
- Damage resistances
- necrotic
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 13
- Languages
- Common plus one other language
- Challenge
- 3 (700 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Traits
Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 45 | 82 |
Read the other edition's version · Everything that changed for monsters