Will-o'-Wisp

Small · Undead · CR 2

Will-o'-Wisp
Type
Undead
Size
Small
Alignment
chaotic evil
Armour class
19 (natural armor)
Hit points
27 (11d4)
Initiative
+9
Speed
5 ft., fly 50 ft.
Saving throws
Strength -5, Dexterity +9, Constitution +0, Intelligence +1, Wisdom +2, Charisma +0
Damage resistances
acid, cold, fire, necrotic
Damage immunities
lightning, poison
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 120 ft., passive Perception 12
Languages
Common plus one other language
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
1 (-5)28 (+9)10 (+0)13 (+1)14 (+2)11 (+0)

Traits

Ephemeral. The wisp can't wear or carry anything.

Illumination. The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Incorporeal Movement. The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Actions

Shock. Melee Attack Roll: +4, reach 5 ft. 11 (2d8 + 2) Lightning damage.

Bonus actions

Consume Life. Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the wisp regains 10 (3d6) Hit Points.

Vanish. The wisp and its light have the Invisible condition until the wisp's Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.

This monster is different in the other edition

What20142024
Hit points2227
SizeTinySmall

Read the other edition's version · Everything that changed for monsters