Worg
Large · Fey · CR 0.5

- Type
- Fey
- Size
- Large
- Alignment
- neutral evil
- Armour class
- 13 (natural armor)
- Hit points
- 26 (4d10 + 4)
- Initiative
- +1
- Speed
- 50 ft.
- Saving throws
- Strength +3, Dexterity +1, Constitution +1, Intelligence -2, Wisdom +0, Charisma -1
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Goblin, Worg
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 8 (-1) |
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage, and the next attack roll made against the target before the start of the worg's next turn has Advantage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Type | Monstrosity | Fey |
Read the other edition's version · Everything that changed for monsters