Zombie
Medium · Undead · CR 0.25

- Type
- Undead
- Size
- Medium
- Alignment
- neutral evil
- Armour class
- 8 (natural armor)
- Hit points
- 15 (2d8 + 6)
- Initiative
- -2
- Speed
- 20 ft.
- Saving throws
- Strength +1, Dexterity -2, Constitution +3, Intelligence -4, Wisdom +0, Charisma -3
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 8
- Languages
- Understands Common plus one other language but can't speak
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) |
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. 5 (1d8 + 1) Bludgeoning damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 22 | 15 |
Read the other edition's version · Everything that changed for monsters